Application Design 2: Task 2
25/5/2025
ALTAIFI, LEEN MAAN A (0367698)
Bachelor of Design (Hons) in Creative Media, Taylor's University
Application Design 2
Table of Content
2. Reflections
1. Instructions & Tasks
Task 2: Interaction Design Proposal and Planning:
We are required to develop a comprehensive interaction design plan for their final web-based mobile application, including detailed wireframes, user flow diagrams, and prototypes of both micro and macro animations. The goal is to visually and conceptually prepare the interaction design and animations that will enhance the user experience of their application.
Onloading the app: Loading Screen Animation
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Fig.1.1: Cara Logo Animation First Attempt |
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Fig.1.0: Animating on Adobe Xd |
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Fig.1.2: Cara Onboarding Animation |
Flow 1: Onboarding -> Login -> Home Page -> Create a Post
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Fig.1.4: Wire Flow 2: Home page to Joining a Community |
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2. Masterplan
In the masterplan, it includes a more in-depth, detailed interaction plan of each screen. It includes the three stages of every page: onloading, in-app microinteractions, and offloading.
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Fig.1.6: Masterplan Flow 1-1 |
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Fig.1.7: Masterplan Flow 1-2 |
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Fig.1.8: Masterplan Flow 2 |
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Fig.1.9: Masterplan Flow 3 |
2. Prototyping
After planning all the interactions within the screen, I now get to put it in practice by prototyping the animations on adobe Xd. That includes micointeractions, microanimations, screen transitions, window pop-ups, etc.
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Fig.1.10: Prototyping on Adobe Xd -Onboarding Screens |
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Task 2 Video Presentation Submission
FigJam Board: Wire Flow and Masterplan Submission
2. Reflections
Working on the interaction design plan for my final mobile app project was quite challenging (primarily due to my fault cause of lack of proper time-management). Starting with the onloading screen, I jumped straight into Adobe XD and animated the logo. At first, it felt like I was on the right track, but then I realized something was missing. I had completely forgotten about the onboarding screens that introduce users to the app’s key features. So, back to the drawing board I went and added the onboarding screens, redesigned them to match the visual tone, and made sure they flowed smoothly from the logo animation.
From there, I moved into mapping the user flows on FigJam. I created three main flows: creating a post, joining a community, and applying for a job. At first, I based the flows on an older prototype without realizing some screens had changed. That caused a bit of confusion and meant extra time revising and updating everything.
Finally, I moved into prototyping animations and microinteractions in Xd. This was probably the most rewarding part. I got to bring all those earlier planning stages to life—adding screen transitions, pop-ups, hover states, and all the small details that make the app feel polished. It made me appreciate how much effort goes into the things users don’t always consciously notice. There were a few drawbacks and revisions along the way, but it helped me build more confidence knowing that i'm able to get things done if i put my mind into it.
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